Quick answer

Start with a few shared names rather than memorising every box. Names vary between teams and regions: add the site and enemy direction if a callout is unfamiliar.

Start with a few shared names rather than memorising every box. Names vary between teams and regions: add the site and enemy direction if a callout is unfamiliar.

Follow the routes

On A, Ramp and Palace are common T approaches; Ticket is on the CT side, while Stairs sits near Connector. In Mid, Window overlooks the lane, and Connector links Mid toward A. Toward B, Apartments is an attacking approach; Short/Catwalk connects the Mid side toward B, and Market is on the CT side of B.

Think of these as landmarks, not a scale map: A ↔ Connector ↔ Mid ↔ Short ↔ B. Route availability and sightlines still need checking in-game.

Rotate without giving away the other site

As CT, report what you actually saw: “two Apartments,” not “everyone B.” Tell the remaining defender before leaving A; move through the CT side or via Mid only when that route is reasonably safe. On arrival, coordinate before entering and check your new angles. A noise or single opponent can be a feint, so confirm the bomb when possible.

Open a private practice session, walk these landmarks and compare the Mirage callout map. A current original map image and in-game route check are still needed for this draft.

Sources

Revision history

— Recently updated