Baldur's Gate 3

Browse 20 Baldur's Gate 3 guides: Getting started, Walkthroughs, Builds, Items, Troubleshooting.

Baldur's Gate 3

01

Baldur’s Gate 3 character creation: choose a class without overthinking

For a first custom character, pick the style you want to play most often. Fighter is a straightforward weapon-focused start; Cleric offers armour, support and spells; Wizard suits players who enjoy preparing spells. All can work with companions filling other roles.

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02

Baldur’s Gate 3 combat: actions, bonus actions and reactions explained

When a character’s turn begins, choose the main thing you need to accomplish: attack, cast a spell, or help an ally. Most characters normally have one action, one bonus action and movement; a reaction is used when its trigger occurs, sometimes during someone else’s turn. These are separate resources rather than a shared pool of action points.

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03

Baldur’s Gate 3 rest guide: when to take a short or long rest

Use a short rest when the party needs recovery between fights but still has enough important resources for the next encounter. Take a long rest when the party needs a fuller reset and the current situation allows you to return to camp safely. Resting is useful, but some events do advance after specific triggers; check what is happening around you before leaving.

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04

Baldur’s Gate 3 early companions: find your first party after the crash

After the prologue, start at the Ravaged Beach and search around the Nautiloid wreck. You can recruit more companions than fit in the active party: the player character plus three companions travel together, while others can stay at camp.

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05

Find Withers in Baldur’s Gate 3: unlock respec and rebuild your party

Withers lets you change a character's class and rebuild level-up choices for 100 gold. You can meet him early in the Dank Crypt, then speak to him in camp. If you miss the crypt, he can appear at camp later as the story progresses; the exact timing is not a reliable substitute for visiting him early.

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06

BG3 Fighter build for beginners: Battle Master from levels 1–5

This single-class Battle Master uses a Strength-based melee weapon on Balanced difficulty. It can stand up front, control targets and protect allies without requiring a rare weapon.

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07

BG3 Wizard levels 1–5: prepare spells for damage and survival

This starter plan assumes a single-class Wizard in the standard game. Intelligence drives Wizard spell attacks and save difficulty; Constitution helps health and concentration. Stay behind the front line and keep an escape option.

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08

Baldur’s Gate 3 spells stopped working? Check slots and concentration

An empty spell slot and a broken concentration spell are different problems. A slot is a resource spent to cast; concentration maintains certain ongoing effects. If a spell has ended, check which one occurred before spending another slot.

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09

BG3 Goblin Camp: talk, sneak or fight your way inside

The Goblin Camp is not necessarily a fight from the first gate. You can try dialogue, look for another entrance, or attack; each choice changes the danger and may affect the Grove quest.

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10

BG3 Underdark or Mountain Pass? You can explore both

You do not have to permanently choose one route at the first fork. A practical order is to settle the Grove conflict, explore the Underdark, then visit the Mountain Pass before advancing deeper into Act 2. The important part is the warning: entering a new area can advance unfinished quests.

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11

BG3 Owlbear Cub: how to invite the little survivor to camp

The cub is a camp visitor, not a normal combat companion. The route below contains early Act 1 spoilers; several encounter orders can work, so do not assume one missed visit automatically ends the quest.

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12

BG3 save Halsin and the Grove: finish these steps before leaving

If you want to help the refugees and Halsin, resolve the Goblin Camp situation before accepting the Mountain Pass or Shadow-Cursed Lands transition. Those transitions can advance unresolved Act 1 events. Story spoilers follow.

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