Start with the small neutral camp near your safe lane. A stack creates another group of neutrals; a pull draws your lane creeps into the camp to change the lane equilibrium. The two actions use different timings.
Start with the small neutral camp near your safe lane. A stack creates another group of neutrals; a pull draws your lane creeps into the camp to change the lane equilibrium. The two actions use different timings.
Practise a stack first
In a private practice game, go to the small camp beside your safe lane. Around :53–:55, attack a neutral and lead the camp out of its spawn area. At the minute mark, check whether a new group appeared before the old group returned. If so, tell your core where the stacked camp is.
If it failed, inspect whether a unit or ward blocked the spawn area, whether you pulled too early or too late, and whether every neutral left the box. Adjust one factor at a time; camp geometry and creep movement affect the exact timing.
Then try a lane pull
With your creep wave approaching, draw neutrals toward it so your creeps follow them back to the camp. A published 7.41 guide suggests stacking around :53–:55 and trying a pull at the next :15 as one practice starting point. The precise timing depends on side, camp and wave position; watch the wave rather than treating that number as guaranteed.
Tell your lane partner before leaving: a pull can expose them or shift the lane in the wrong direction. This case is based on public timing guidance, not an in-game test; confirm the current camp, exact route and timing in practice before using it in a match.
Sources
- 7.41 pulls and stacks — 7.41 pulls and stacks
- Stacking mechanics — Stacking mechanics
Revision history
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