This route supports a mixed party rather than claiming to list every best item. Check proficiency, compare each item with what you already wear, and do not risk a whole run for one upgrade.
This route supports a mixed party rather than claiming to list every best item. Check proficiency, compare each item with what you already wear, and do not risk a whole run for one upgrade.
Prologue and Underdark
Everburn Blade: Commander Zhalk carries this greatsword on the Nautiloid. Command: Drop can make him drop it, but the saving throw can succeed and the encounter is dangerous. Escape is the priority; a normal proficient greatsword is a workable substitute if you miss it.
Phalar Aluve: in the Underdark, find the sword in stone near X:116 Y:-192. A Strength or Religion check is one way to release it. Its Sing or Shriek ability supports allies or hinders enemies nearby; give it to someone proficient who can use the position well.
Mountain Pass and Act 2
Gloves of Dexterity: trader A’jak’nir Jeera sells them in Crèche Y’llek. Resolve the Grove conflict before entering the Mountain Pass; the transition can advance quests. If the trader is unavailable, keep suitable ordinary gloves rather than assuming the stock is always accessible.
Potent Robe: after rescuing the tieflings from Moonrise prison, speak with Alfira at Last Light Inn if she survived. The robe rewards a Charisma-based cantrip user. Complete the rescue before the Shadowfell transition; story choices can make this reward unavailable. Use another suitable robe if it is missed.
This is a suggested route, not a guarantee that every item is available in every playthrough.
Sources
- Everburn Blade — Everburn Blade
- Phalar Aluve — Phalar Aluve
- Jeera’s stock — Jeera’s stock
- Potent Robe — Potent Robe
Revision history
— Recently updated